PugHearts Website Redesign:

Improving Information Architecture and User Experience

Objective: Redesign the PugHearts Rescue website to enhance usability, streamline navigation, and support key user goals like adoption, fostering, and donating.

UX Process & Deliverables:

  1. User Research & Testing:

    • Conducted multiple rounds of card sorting (open and closed) and tree testing with over 60 participants to evaluate navigation intuitiveness.

    • Identified critical pain points, including unclear labeling and inconsistent navigation paths, leading to a 20% improvement in user task success rates.

  2. Content Strategy:

    • Audited and restructured 18 pages to eliminate redundancy and align with user workflows.

    • Introduced task-based navigation labels (e.g., “Find Your Pug,” “More Ways to Help”) for clarity.

  3. Prototyping & Design:

    • Designed wireframes in Axure reflecting user personas and task flows (e.g., viewing adoption profiles, completing foster applications).

    • Iteratively refined designs based on user testing insights to improve task success rates and overall usability.

Impact:

  • Increased task success rates (e.g., finding adoption profiles rose from 68% to 88%).

  • Delivered a fully annotated sitemap and wireframes tailored to user goals, improving the user journey from discovery to action.

My Role:

  • Led persona development and research synthesis to inform design.

  • Designed wireframes and interactive prototypes, collaborating closely with team members.

  • Facilitated usability tests and data analysis to validate design decisions.

Case Study 1:

Reducing Smartphone Overuse

Objective:
To explore user behaviors and needs for reducing unproductive smartphone use and to design actionable solutions that foster long-term healthy habits.

Role:

UX Researcher

  • Conducted user research through observations and interviews.

  • Applied user-centered frameworks (e.g., AEIOU, affinity diagramming) to uncover insights.

  • Synthesized findings to inform design recommendations and feature prioritization.

Process:

  1. Research Design:

    • Recruited 17 participants across diverse demographics.

    • Conducted usability testing on native and third-party screen-time management apps (e.g., Screen Time, OffScreen).

  2. Data Collection & Analysis:

    • Observed real-time app interactions via Zoom, transcribed interviews, and coded themes.

    • Identified user motivations, challenges, and desired features using affinity mapping and thematic analysis.

  3. User Personas & Scenarios:

    • Created personas (e.g., "Sarah the Student," "Wendy the Professional") based on behavioral insights.

    • Developed scenarios illustrating how users interact with features like timers, rewards, and bedtime routines.

  4. Design Recommendations:

    • Proposed feature enhancements such as:

      • Customizable limits for app usage.

      • Gamified rewards to encourage habit formation.

      • Social support tools to increase accountability.

Key Outcomes:

  • Developed a Priority Feature Matrix aligning user needs with feasibility and impact.

  • Presented findings to stakeholders, driving the creation of high-impact, user-focused prototypes.

  • Highlighted the importance of iterative design informed by continuous user feedback.

Case Study 2:

ParkPal Chicago

Objective:
Create an app that offers Chicago residents and visitors an interactive hub for park information and events.

Role:
UX Researcher & Designer – Conducted user research, designed prototypes, and led usability testing.

Process:

  1. User Research:

    • Conducted 9 interviews and a survey with 27 participants.

    • Identified key user needs, including event discovery, navigation tools, and park amenities.

  2. Prototyping:

    • Sketched initial ideas through a design charrette and developed lo-fi prototypes.

    • Created mid-fi and hi-fi prototypes in Figma, incorporating features such as:

      • Interactive maps with filters and favorites.

      • Event and activity tracking with options to add to calendars.

      • AI chatbot for quick park queries.

  3. Usability Testing:

    • Conducted unmoderated and moderated usability tests with 16 participants.

    • Iterated on designs based on feedback, addressing issues like overly complex flows and lack of visual clarity.

Impact:

  • Delivered a validated hi-fi prototype with features tailored to user needs, such as improved onboarding, streamlined navigation, and enhanced search functionality.

  • Positioned the app as a potential companion for the Chicago Park District to increase park engagement.

Case Study 3:

Streaming Platform Decision-Making Among Students

Objective:
Explore how undergraduate and graduate students discover and decide what to watch on streaming platforms, focusing on behaviors and preferences.

Research Process:

  1. Survey Design:

    • Refined an 11-question survey using cognitive interviews for clarity and relevance.

    • Utilized Qualtrics to include Likert scales, multiple-choice, and open-ended questions.

  2. Participant Recruitment:

    • Surveyed 22 participants (13 graduates, 9 undergraduates) through academic networks.

  3. Data Analysis:

    • Used Qualtrics and Excel for visualizing results and identifying trends.

    • Organized insights through affinity diagrams in Miro.

Key Findings:

  • Discovery Methods:

    • Social media (13 mentions) and friends/family (12) were key influences.

    • Algorithms enhanced discovery: “My algorithm shows me things I like.”

  • Viewing Preferences:

    • Most preferred browsing genres (15) over searching for specific titles (7).

    • Netflix was favored for its user-friendly interface.

  • Decision Drivers:

    • Intuition or preferences (17 mentions) and recommendations were top factors.

Design Implications:

  1. Enhance Personalized Recommendations:

    • Leverage intuitive algorithms to reflect user preferences.

  2. Streamline Interfaces:

    • Prioritize easy navigation and genre browsing.

  3. Incorporate Social Features:

    • Enable sharing and discussion among friends and family.

Impact & Reflections:

  • Insights revealed the importance of usability, algorithms, and social influence in user decisions.

  • Cognitive interviews minimized biases and ensured clarity.

  • Tools like Qualtrics and Miro facilitated efficient data analysis and synthesis.